Thanks for reporting this. I'll work on getting it fixed as soon as I can.
I'm pretty sure this is because I'm using some of the Unity Pro features and they aren't working well with some graphics processors (namely ones that are built-in to the motherboard instead of a separate graphics card).
I can see it fine from home (nvidia 760) but not from work (onboard graphics).
If you see this, do you mind letting me know the type of graphics card you're using?
When I use the SelectionProjector Prefab in Unity 5.2, the selection box covers the entire scene rather than the area of the projector. Please advise how to fix this. Thanks
Hi! I am currently looking at a manager which you have developed in unity and selling at the asset store. I just have a few inquiry: -Can this be applied for mobile use? -I want to show a interactive model which allows pop ups of text and object highlighting when I tap it through my mobile phone, would it be possible?
It would be nice if you can respond and maybe email me your answers.
I haven't tested it, but the unit selection prefab asset SHOULD work on mobile just fine. It isn't doing anything particularly complicated, and it supports a few different ways.
Of course, disclaimer: I haven't actually run it on mobile, so I'm basically guessing here.
Can't see the demo.
ReplyDeleteJust a black screen. I've tried IE and Chrome.
Could you please check it out or maybe publish a video
Thanks for reporting this. I'll work on getting it fixed as soon as I can.
DeleteI'm pretty sure this is because I'm using some of the Unity Pro features and they aren't working well with some graphics processors (namely ones that are built-in to the motherboard instead of a separate graphics card).
I can see it fine from home (nvidia 760) but not from work (onboard graphics).
If you see this, do you mind letting me know the type of graphics card you're using?
hey,
ReplyDeletehow do i turn the selection ON\OFF?
can you give a code example?
Hi there Yamin.
DeleteJust set the prefab active/inactive like any other unity GameObject.
If "_selector" is a variable holding the selection prefab, just (C#):
_selector.SetActive(false);
To re-enable, just set it to true.
If that doesn't help, let me know (voxel.frog@gmail.com)
Any chance of getting the Additive.shader from Selection Prefabs to work in Unity 5?
ReplyDeleteI will be working on converting all the Unity assets to Unity 5 in the next week or so.
ReplyDeleteSeraldin, cool. I am looking forward to it
ReplyDeleteWhen I use the SelectionProjector Prefab in Unity 5.2, the selection box covers the entire scene rather than the area of the projector. Please advise how to fix this. Thanks
ReplyDeleteSee-Heng Chan,
ReplyDeleteMake sure that you have the latest version. What you're describing was an issue when running the Unity 4 version under Unity 5.
If you've updated the asset and are still having the issue, try completely removing the Unit Selection Prefabs from your project and adding back.
Sorry for the trouble.
Thanks, that has worked
DeleteHi!
ReplyDeleteI create mmo game for mobile and for this project very important performance... how many batches this fog will be add?
Hi!
ReplyDeleteI am currently looking at a manager which you have developed in unity and selling at the asset store. I just have a few inquiry:
-Can this be applied for mobile use?
-I want to show a interactive model which allows pop ups of text and object highlighting when I tap it through my mobile phone, would it be possible?
It would be nice if you can respond and maybe email me your answers.
With regards,
Aj Luanzon
@ajluanzon@gmail.com
Hi Aj,
DeleteI haven't tested it, but the unit selection prefab asset SHOULD work on mobile just fine. It isn't doing anything particularly complicated, and it supports a few different ways.
Of course, disclaimer: I haven't actually run it on mobile, so I'm basically guessing here.
This comment has been removed by the author.
ReplyDelete