Sunday, September 22, 2013

Unit Selection Prefabs

10 Unit animated selection prefabs:

  • 1 Projector-based
  • 3 Quad-based
  • 6 Particle-based
23 textures

Fully colorizable

Click here for the Web Demo.


14 comments:

  1. Can't see the demo.
    Just a black screen. I've tried IE and Chrome.
    Could you please check it out or maybe publish a video

    ReplyDelete
    Replies
    1. Thanks for reporting this. I'll work on getting it fixed as soon as I can.

      I'm pretty sure this is because I'm using some of the Unity Pro features and they aren't working well with some graphics processors (namely ones that are built-in to the motherboard instead of a separate graphics card).

      I can see it fine from home (nvidia 760) but not from work (onboard graphics).

      If you see this, do you mind letting me know the type of graphics card you're using?

      Delete
  2. hey,
    how do i turn the selection ON\OFF?
    can you give a code example?

    ReplyDelete
    Replies
    1. Hi there Yamin.

      Just set the prefab active/inactive like any other unity GameObject.

      If "_selector" is a variable holding the selection prefab, just (C#):

      _selector.SetActive(false);

      To re-enable, just set it to true.

      If that doesn't help, let me know (voxel.frog@gmail.com)

      Delete
  3. Any chance of getting the Additive.shader from Selection Prefabs to work in Unity 5?

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  4. I will be working on converting all the Unity assets to Unity 5 in the next week or so.

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  5. Seraldin, cool. I am looking forward to it

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  6. When I use the SelectionProjector Prefab in Unity 5.2, the selection box covers the entire scene rather than the area of the projector. Please advise how to fix this. Thanks

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  7. See-Heng Chan,

    Make sure that you have the latest version. What you're describing was an issue when running the Unity 4 version under Unity 5.

    If you've updated the asset and are still having the issue, try completely removing the Unit Selection Prefabs from your project and adding back.

    Sorry for the trouble.

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  8. Hi!
    I create mmo game for mobile and for this project very important performance... how many batches this fog will be add?

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  9. Hi!
    I am currently looking at a manager which you have developed in unity and selling at the asset store. I just have a few inquiry:
    -Can this be applied for mobile use?
    -I want to show a interactive model which allows pop ups of text and object highlighting when I tap it through my mobile phone, would it be possible?

    It would be nice if you can respond and maybe email me your answers.

    With regards,
    Aj Luanzon
    @ajluanzon@gmail.com

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    Replies
    1. Hi Aj,

      I haven't tested it, but the unit selection prefab asset SHOULD work on mobile just fine. It isn't doing anything particularly complicated, and it supports a few different ways.

      Of course, disclaimer: I haven't actually run it on mobile, so I'm basically guessing here.

      Delete
  10. This comment has been removed by the author.

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